My role on this project was primary creator of character and prop models and texture, adding a large contribution to the creation of all the robots and weapons. All models were created in Maya and textured in Photoshop.
This peculiar piece of machinery was something I was commissioned to reverse engineer from life; without CAD files or any other engineering help! An interesting endeavor.
Model created in 3D Studio Max, shaded and lit with Mental Ray.
Industrial models created for former drill specialist Smith International. All models created from engineering work ups of actual pieces of equipment, final renders done in Cinema 4D. Models would then go on to be used in animations showing how the equipment functioned down hole; where no camera could ever go.